Commando: Suppression time reduced by 70%.Grenadier Squad: Range increased by 20%.This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges. GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.Overall rate of income reduced by approximately 35%. Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals.The following balance changes are intended to make resource- gathering more strategic and artillery units more viable, while also further tuning the combat forces to ensure even balance across all three factions in any combination. New expansion fields have been added to the far side of each basin containing a player position. This Kane Edition map no longer has Tiberium fields along the narrow ridges. Rebalanced Map: Tiberium Gardens III (Kane Edition) This map no longer has pipelines near the northern starting position, to mirror the layout of the southern starting position.
Various objects throughout the map have been removed to free up room for base building and combat. Expansion Tiberium fields switched from blue to green. This map no longer has a third-tier elevation level in the center of the map, which frees up this area for battle. Garrisonable structures should now be symmetrical for both players. This map is now slightly larger: There is more buildable area near players' starting bases, and the chokepoints are not as narrow. This is a four-player map available for unranked matches. The ongoing conflict between the forces of GDI, the Brotherhood of Nod, and the Scrin have taken a tremendous toll on the world, as evidenced by countless ruined husks of cities.